ftl pike beam vs hull beam. 2) Halberd > hull > pike = heavy laser 2. ftl pike beam vs hull beam

 
 2) Halberd > hull > pike = heavy laser 2ftl pike beam vs hull beam  FTL: Faster Than Light Wiki is a FANDOM Games Community

For extended and detailed information on fires, their spreading and extinguishing, see fires data (see also fires data 2). Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)" - Page 2. This category contains 2 groups of events: Hull damage hazard: unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). For extended information on oxygen, specifics about its loss due to breaches and equalizing between rooms, oxygen data. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Obviously, the Cruiser coming in as the cheapest is due to the Artillery Beam I couldn't put a price tag on. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hello everyone, today I have a problem with chooseing missles I currently have a Breach Missle. With 2 shields active, it will do 1 damage per room, because 3-2=1. Friendly slaver. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Beams and ASB shots do not collide with anything. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The Pike and the Minibeam are amazing weapons. Wowee. Open menu Open navigation Go to Reddit Home r/ftlgame A chip A close buttonWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Basically, getting as much scrap, beacons explored, and ships destroyed. I uploaded a gif of it a few weeks ago in this subPike Beam is markedly worse than Mini, Halberd, or Hull beams. We make choices like this everyday, they are part of us. For sure they do. Plasma storm incapacitated ships. I debated about it for a long time, but spreading out 5 damage across multiple rooms never seemed as good to me as doing 4 damage to the room of my choosing. Mini Beam: fire chance 1 -> 0. - Hull beam A worse Pike beam. P. I will not switch Pike for Hull because they are fairly close. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. FTL: Faster Than Light Wiki is a FANDOM Games Community. Even though it's only 1 damage per room it can still cause a ton of damage if positioned right. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. Pegasus missle costs 45 (I sell the breach for 35) shoots 2 missles for 2 gamage each 20 second recharge low breach and fire costs 3 energy The breach missle is the one I currently hold It shoots 1 missle for. If I have a Heavy Laser I, Hull Laser II, and Pike Beam, once again an offensive hack is needed. Still a useful weapon. 3 power weapon. Stacking ion weapons basically means you can kill just about anything with a pike beam or even a combat drone, on full auto-shoot. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. They double damage dealt to empty. The Pike beam hits 4 minimum, but can hit up to 7 in ideal circumstances. They cost missile ammunition to fire, hence Explosive Replicator augmentation can be used to potentially save missile ammo. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. Hull charges faster. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Still a useful weapon. 3 shots for 3 power is also out there, and of course there are the elite 3 for 2 weapons. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Like any projectile weapon, they can also. No, the best thing to go with beams are lasers and flak. 23 votes, 15 comments. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. Rebel boarders in nebula. The flagship went down in 1 volley. Tomdroid. Crystal Burst I. It's the exact opposite of hull beam that does two awesome jobs at the same time. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Plus going into the Flagship fight I thought. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Beam Drone on the other hand can never miss a shot and can hit 2 rooms. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. The Nexus Point will have G-Van at the entry beacon. The Pike Beam is, of all beam weapons, the fastest-moving, so much so that even though it also has the longest beam length it still completes its sweep well before any other beam weapon does. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. There is already a Buzzard-class frigate in the Kadur Remnant mod. Sep 25, 2012 @ 8:45pm 2 sets of burst lasers, a breach missile luancher, and a fire beam. I just wasn't able to strike back very hard without the Pike Beam. Plus going into the Flagship fight I thought. FTL: Faster Than Light. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. Reward!Axes or swords. Rock A: 945. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Also, the beam moves faster, and spreading the damage. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. I find myself winning far more often than before though. I'd say 5 is average. Basically your run-of-the-mill ion beam, short length and slow speed. The difference between the Heavy and the Hull's recharge time can be the difference between the enemy's Pike beams or other similar weapons getting to fire. Flak and hull alone is enough to take down the flagship if you have hacking on you. 7s, 11. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. Plus going into the Flagship fight I thought. Human boarders in abandoned sector. We make choices like this everyday, they are part of us. fandom. Axes or swords. The second and more significant reason is that enemy ships can target all 5 shots of a BL3 separately. Axes or swords. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent. P. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Doubling up on beams has always worked well for me. You don't need these. . Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). By then you hopefully will have stumbled upon one of the many OP new weapons and overclock some zoltans and youre all set. I sold the Pike Beam and purchased a Halberd Beam and Heavy Laser combo, uniting the holy trio of FTL weapons together again. Bombs are the only weapons that can be fired at your own ship. Hull Beam does more damage against the Flagship though,. However the Glaive Beam can do 9-15 damage 3 damage per room 3-5 rooms from a single ray depending on the enemy ship layout which can obliterate the majority of ships found within the first 2-3 sectors. This is a list of useful guides regarding FTL. Stackable. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Hull BEam. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). It's pretty much a slightly better Pike Beam, since in practice the extra length rarely lets you hit extra rooms, the cooldown is shorter, and the extra damage on empty rooms is just sort of icing on the cake. 2 Ion Blast and 2 mini beams would likely be one of the most energy-efficient ways to destroy a ship. Engi C has four empty rooms in a row. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. Press J to jump to the feed. Halberd, a 2 damage beam, can pierce 1 shield to hit for 1 damage. Hull beam is a bit slower, which can be a problem when using lasers to knock down the shield, and pike's length is pretty good against some of the ships, including the flagship. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. Anyway, the crew did a good job of fixing the damage to the shield and weapon systems. Shotgun or rifle. Even hitting Shields with lasers/Combat Drones/whatever. Burst Laser 2 is obviously better, but you have to use what you can find. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Because of that, many parts of the ship had to be changed. Ion and beam weapons do double damage against the Zoltan Shield, as does the Beam Drone 2. Rebel attacking refueling outpost. The Pike Beam's description says Glaive Beam instead of Pike Beam. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. 'Pike' Beam [] Costs 55 ; Fires A 190px beam with a 15 second cooldown per shot (170px -> 190px, 16s -> 15s) Damage: 1 damage per shot;. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will. Systems: Hull . The only exception to this is The Osprey, with its Artillery. G-Van will ask a few questions and reveal some lore, but will eventually attack you. Both drones can start fires with a 10% chance. Axes or swords. Combat I and. Do note that. The problem with the Mk. [3 shield pierce. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Mac or PC. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). #9. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. We make choices like this everyday, they are part of us. CryptoArtemis charges a little faster and deals hull damage, but gets shot down by defense drones and is a starter weapon only, on Kestrel A, Rock A (lol) and Slug B (lol). Halberd Beam Dual Laser Augments: Weapon Preigniter NOTE: This ship does not come with Oxygen. This allows you to keep three systems ioned forever, making it great for disabling a Breach without spending precious enemy hull points whilst boarding. Lasers can only be shot down by Mark II Defense Drones. Hull laser 2 creates a mini breachfest. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Plus going into the Flagship fight I thought. Flak works super-well because it knocks all the shields out at once. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. The name derives from the belief that various ritualistic acts will lead to a bestowing of material wealth ("cargo"). Glaive Beam "One of the most powerful weapons of war ever created, known to take out some ships in a single blast. Would bump it up to B with a pre-igniter. It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). There are balance changes, new weapons, and a simple upgrade system. Shotgun or rifle. If you let go, you'll have to click on the beam again in order to re-locate it. This page also includes groups of events with environmental hazards and events with. Flak plus halberd is my favorite combo in the game. And as a result the weapons falls into an uncanny valley where you want to use it at systems and hull rooms at the same time. Hull charges faster. . You lose a crewmember, who becomes an enemy, and 3-4 human boarders beam aboard your ship. And in a shop I am thinking of getting a pegasus missle. Single life form on moon. Mac or PC. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Each system occupies one room. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Really, though, I'd say boarding is pretty much a necessity in the mid-game for the rock ship. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. Pair that up with however you choose to supplement it, like another Hull Beam, and you're wrecking ships. Halberd. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. Pike Beam also has a much longer sweep length than Hull Beam. I'm wondering how to make these work. Cheeky Swipe in Action: Or, Neutralizing a Pike. Axes or swords. Category:Out of Fuel Events. The only stuff I'd buy would be burst 1&2, flak 1, halberd or hull beam, if need be small bomb, ion mk1, pike beam, charge laser and that's about it. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. In general the Halberd is better. At full charge, fires 4 shots using 3 power; Devastating once charged, if you can defend ship; Hull Beam. ago. The fires quickly get out of control. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). DiscordDraconequus • 5 yr. I would also manage to purchase a Cloaking system from another store at the very. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C ion build vs Flagship Ship-specific tips. alone: glaive beam, burst laser mk 3, and pike beam. R. Does no hull damage nor system damage. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Pike Beam, Hull Beam, Cloaking, Preigniter, Defence Scrambler & Zoltan shields. Plus going into the Flagship fight I thought. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. 2. © Valve Corporation. R. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. They generally did the same damage but hull beam often did 1 more. We make choices like this everyday, they are part of us. FTL: Faster Than Light Wiki is a FANDOM Games Community. A sector 2 hull laser 2 would have been really awkward for most of the run. It also has a decent breech chance, which can be useful for taking out systems. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. This is the root of why FTL is such a good game. This was a near-perfect fit for the last weapon slot: use the Flak II to strip away enemy shields, then smash hull breaches with the Heavy Laser II and finally rake the Pike Beam across whatever was left over. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). imgur. Log In Sign Up. Does no hull damage nor system damage. Pirate trap. 6s, 12. Halberd > Mini > Hull in my personal opinion. Honestly, I prefer the Hull Beam more than the Pike Beam. Advertisement Coins. There is already a Buzzard-class frigate in the Kadur Remnant mod. U. 3x Charge Ion + Pike Beam okay when I got this it was total overkill but I decided I'd throw it in for fun. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. They can be bought at stores or rewarded from events. FTL: Faster Than Light > General Discussions > Topic Details. bam13302 • 7 yr. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. Crystal weapons shoot shards of crystal that pierce one shield layer and deal damage to systems, hull, crew. It can also be nice if you have a fast-firing setup like Flak 1 + Burst Laser 1. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. Mac or PC. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. I had a Kestrel Run with a Pike Beam, a Burst Laser II, a Chain Laser, and Heavy Ion (probably should have kept the Artemis or Stun Bomb instead so a hit to weapons didn't screw me over, but. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Axes or swords. FTL on Steam: came from my stream on July 20th, 2021. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. Shotgun or rifle. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Their downfall? Very low shield penetration. Ion weapons work surprisingly badly unless you have either Charge Ion or Ion Blast II (the rest can't autofire shields down). When targeting, a line will appear showing the direction of the beam's path, which can be angled to allow the player to chose which. Mac or PC. Generally hull might be a bit better - but not by much! I tried a run where I modded Zoltan B to start with hull beam instead of pike. 7s, 11. Hull Missile is far from the worst, my vote goes for the Anti-Bio beam which is only good for smaller ships and really weak compared to the Fire Beam. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. We make choices like this everyday, they are part of us. The fires quickly get out of control. Shotgun or rifle. Beams don't miss and can hit multiple rooms, though Hull & Pike need all Shields dropped before they can do damage. Beam weapons just got even more powerful. Site rules Staff roster Help files. I'm almost to the flagship with the federation A and I have a burst laser II, hull smasher II, weapon pre igniter, and I have enough scrap to get one…Stacking Ion Blast are great. O. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Zoltan B Ship Full Pike Beam. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a big difference. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Add a Comment. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. View Mobile SiteWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Hull Beam: Similar length to the Pike Beam, but can sometimes deal a small amount of extra damage if the enemy has a lot of rooms. CryptoBeing able to run 5 beams was awesome, and probably my best meme setup I've ever had. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. The hull missile isn't too bad; it does inflict 4 damage for the cost of only one missile, and if you really want to target a system, you can. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Scans show a remote settlement being blockaded by a pirate ship. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Don't use ammo, either. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. Hull missile does neither very well. I feel like the Pike's line of fire is so long I end up wasting a lot of it. User account menu. Early on, adding a 2-power weapon to your loadout is the next best thing to adding a 1-power one. Laser Charge (S) Laser charger (S) is a really flexible. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. I think hack & flak to bring down shields, a beam swipe to damage systems, and then the statuses from Hull 2 to hopefully stop repairs would work well as a setup. Halberd beam is my favorite weapon. There are exceptions sometimes, especially with the Hull Beam against the Flagship. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. ; The Flagship's Zoltan Shield has 12 health points. S. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Slug boarding Rock ship. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Slug trapped on a moon. Human boarders in plasma storm. Valheim Genshin. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Refugee distress (Zoltan) Refugee ship with communications down. This is a pretty good list overall but I disagree with the Hull Beam and Pike. I'm just imagining how awesome hacking + 4 pike beams would be. Juli 2013 um 19:18 Ursprünglich geschrieben von Pave Low: Halberd beam will cut through one shield. Reply . We make choices like this everyday, they are part of us. Zoltan Shields block crystal shards but take damage from them. Beams do not require anything to fire except system energy. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. T. ago. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Rebel attacking refueling outpost. The difference between the Heavy and the Hull's recharge time can be the difference between the enemy's Pike beams or other similar weapons getting to fire. I'm just imagining how awesome hacking + 4 pike beams would be. Then I got chain ion, pike beam as rewards. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. If you ever come across a BL3 when you only have 2 shield bubbles, you are potentially looking at 2-3. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. Chances are you'll waste a lot of missiles to make that happen and potentially. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. #4. It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but still This applies to all weapons, including the artillery beam of the Federation Cruiser. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but stillThis applies to all weapons, including the artillery beam of the Federation Cruiser. For example, the list of neutral events. With 2 pike beams for example you can do 8-10 damage on. Rock armoured transport. Auto-ship fight in asteroid field. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). The Hull Beam is a weak weapon typically. The Hull Beam is a weak weapon typically. Hull Beam does double Hull damage versus systemless rooms. Chain Laser. Doubling up on beams has always worked well for me. Glaive does 12, Hull does 8. I don't like the Hull Missile as much as the Breach Missile, but will use either of them if I can make them work. The mini beam is short and only does one damage per room hit, maxing out at three total potential damage. It's worth doing this a bunch of times if you want a good shot. "An unexplained technology creates this nearly impenetrable shield. 3 shots for 3 power is still good, since it has the whole breach chance thing. Also pike beam was better for cheeky swipes. Axes or swords. The Defense drone MKIIs sound like flak cannons when they fire. CryptoThe flak isn't worthwhile here at all, you already have enough shield breaking power. If you get the better weapons (without the Advanced edition that would be mostly Burst Laser 2 and Halberd Beam, but stuff like ion bomb, hull beam, pike beam, small bomb are all very nice as well) that'll make your work easier. Hull Beam does more damage against the Flagship though, and that can be important if you are looking for a one-shot setup. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. The grand strategy consisted in firing the pre-ignited Flak II, slicing with the Pike Beam and the Hull Beam and firing the Heavy Laser at the enemy weapons:. Ship 2 - The Blackbird This ship was a modification of the previous ship as to allow non-Lanius beings to pilot the ship. For the tables of all weapons, see Weapons (tables). I uploaded a gif of it a few weeks ago in this sub Pike Beam is markedly worse than Mini, Halberd, or Hull beams. I guess if you were massively geared towards boarding. Does 1 Normal damage per room hit. - Ion bomb A lot of ion damage, just that the reload is poor. CryptoBusiness, Economics, and Finance. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up. You can get 6 hits on the Boss out of a Pike beam, which can make it pretty devastating. completely useless against shields, so you need something to take the shields down, which is really hard to do except very. ago. The Pike beam hits 4 minimum, but can hit up to 7 in ideal circumstances. Breach Bomb I. Although Pike can hit more systems, Hull Beam can also usually hit enough systems to scatter crew. Level 3 Hacking plus even a Hull Beam deals a terrific amount of damage. 12. FTL: Faster Than Light Wiki is a FANDOM Games Community. View Mobile SiteMini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Business, Economics, and Finance. Halberd Beam. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. Defense Drone Mk I is useful. A reasonable amount of crew.